The thing that’s wrong with a lot of modern gaming

SpyderTracks

We love you Ukraine
I get really annoyed when people try to get me to buy a mobile game on the App Store or on an AppleTV hyping it as the next big thing.

To me, it’s just not gaming.

I guess there’s always been a big divide between single player gamers and multiplayer, and perhaps those more interested in single player rich story driven games may be perhaps a few years older.

But this is everything wrong with modern gaming!

 
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AccidentalDenz

Lord of Steam
I have put a little time into Banana - nobody saw that coming, I'm sure - but I keep forgetting to click into the game to get the time drop bananas (roughly one every 3 hours) and so I'm well behind on my banana farming. I had a look at it partly because I was curious about the hype, but also it's got just a single Steam achievement (for your very first click) and so it helps my achievement completion % whenever I "complete" a game.

Cookie Clicker is a game that I've put a huge amount of time into and got a shout out as an example of one of the better clicker games out there. I typically have CC open when my PC is on and have done for months, so me having literally hundreds of hours in it shouldn't be a surprise.. I've played quite a few idle/clicker-type games and some of them can be interesting watching the numbers go up when they include other game mechanics to vary them.

As Michael points out, Banana is barely a game, but is a way for both the devs and Steam to make a lot of money. Some "players" will make money too, but that's mostly those who are laser focused on making sure they're opening the game every 3 hours and 18 hours (for rarer drops).

Gaming having gone mainstream has pushed things this way and I feel as long as people are aware of what's going on in the individual areas of gaming, I don't have much of a problem with it. As I see it, these are the real problems with modern gaming these days:

- Mobile gaming is overwhelmingly free to play, and so expect to put insane hours into the games or take part in the often overly aggressive microtransactrions as that's how devs/publishers make their money

- AAA gaming is till kinda clinging to live service games, although they're starting to die out quicker than they're releasing, so hopefully they're on their way out. So many of the bigger companies are now ran by people who are more investors/accountants than real fans of gaming and that's leading to them attempting to make games that are maximising profit, even if it's leading to half-finished games being released, or games that are all style with no substance. They haven't really embraced what AI will be able to do with gaming, but it'll come.

- Indie gaming very much has my heart these days, as that's often where the gaming innovations come from. Problems within the indie gaming space are that one or two people dev teams are flooding Steam with Early Access games that are asset flips as a way of making incredibly cheap games that can make a little money before Valve removes them once complaints about the asset flipping comes in. Other indie devs are openly using AI to generate speech and other similar things - that's an issue which will become a much bigger problem once the bigger studios start doing it.
 
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